Attributes

AttributesOrder and Chaos is just like most any RPG in that you have attributes or stats that affect your character in different ways. Depending on what class you are, you have a different priority list of what stats you are looking for. Getting the right gear relies on a good combination of character stats. Your stats in Order & Chaos Online are calculated based on the items or build you choose.


For each class there are few stats that are important to get as high as player can. You can see below which stats are key for game classes:

  • Rangers: Stamina (Health+Regeneration) and Agility (Attack, Crit, Dodge)
  • Mage: Spell Power (Damage) and Wisdom (Regeneration+Mana)
  • Monk-Mili: Wisdom (Regeneration+Mana) and Spell Power (Damage)
  • Monk-Healer: Wisdom (Regeneration+Mana), Stamina (Health) and Heal Power
  • Warrior-DPS: Stamina (Health+Regeneration) and Strength (Damage)
  • Warrior-Tank: Stamina (Health+Regeneration) and Armor

 

By character stats:

  • Agility – Increase player dodge and critical strike chance, and increase ranged attack power. 1 Agility = .03% Critical Chance, .04% Dodge, 1 Ranged Attack Power (2 Ranged Attack Power, 1 Melee Attack Power for Ranger)
  • Armor – Armor points shows how much damage is absorbed by your armor.
  • Stamina – Increase your hit points regeneration rate and max hit points with 10 per point. (All Classes, Warriors if tanking)
  • Strength – Increase your attack power. 1 Strength = 2 Melee Attack Power (1 Melee Attack Power for Ranger)
  • Wisdom – Increase your mana regeneration rate and max mana points. 1 Wisdom = 15 MP and 2 MP/8s  (Mages, Monks)

By item stats:

  • Increase attack power by x ; 1 point increases player attack power by 1
  • Increase block level by x ; 1 level increases player block chance by 0.1%
  • Increase critical level by x ; 1 level increases player melee/heal critical chance by 0.1%
  • Increase dodge level by x ; 1 level increases player dodge chance by 0.1%
  • Increase hit level by x ; 1 level increases player melee hit chance by 0.1%
  • increase poison spell power by x ; 1 point increases poison spell damage bonus by 1 (0.1%)
  • Increase parry level by x ; 1 level increases player parry chance by 0.1%
  • increase healing power by x ; 1 point increases healing power by 1 (0.1% total healing power & restore)
  • increase holy spell power by x ; 1 point increases holy spell damage bonus by 1 (0.1%)
  • Increase spell hit chance by x ; 1 point increases player spell hit chance by 0.1%
  • Increase spell critical chance by x ; 1 point increases player spell critical chance by 0.1%
  • increase spell power by x ; 1 point increases all spell damage (and heal) by 0.1%