1. Heroes of Order & Chaos – Twitch talk and other news

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    Heroes of Order & Chaos hasn’t been getting much news lately, but that’s about to change. We won’t tell you what it is about, but you can get a little hint about what’s going on. And you’ll probably guess anyway, but we don’t like spoilers, and especially giving them, so we won’t tell anything about it. We’ll just show you a picture. Check out the said image below. Among other news, we wanted to ask you how things are going with the Twitch integration that was introduced in the last update for Heroes of Order & Chaos. Another Order & Chaos game got integrated with Twitch recently, so we wanted to check on you Heroes of Order & Chaos players and how you’re hanging with the Twitch integration. Tell us, be free, speak of how you feel the streams are going, if everything is balanced properly, if there are no...
  2. Heroes of Order & Chaos – risk taking

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    We are going to lay off the guides for a while, since we think we really covered all the basics that a beginner should know, except one thing that we are going to talk about today. And that thing is risk taking/feeding. Yes, those two things are not the same, but they go hand in hand. If you don’t know what feeding is, it is literally feeding the opponent by giving him kills. Letting him kill you basically, or better getting yourself killed usually with no intention. Feeding should be avoided at all costs, because usually a fed opponent will win the game for the opposite team. Now let’s talk about risking. Don’t do it too much. Better, avoid it. Play safe. It’s better to have 5 kills and zero deaths than 50 kills and 49 deaths. You will hear that from any player who is a bit more experienced...
  3. Heroes of Order & Chaos – backdooring

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    You already know about noob guides so we won’t introduce much. Let’s start talking on backdooring. Backdooring is a skill, a process more precisely, in Heroes of Order & Chaos and similar games in which one player most commonly sneaks in through the back and attack enemy turrets and finally wins the game. It’s a really sneaky tactic and is used to surprise the enemy into a loss. It’s not really common and you won’t see it being used that much, as it is quite difficult to pull off. You see, the other members of your team must get into a team fight without one member which often means the team fight is lost. It gives the enemy an opportunity to push hard, and if the backdooring guy isn’t fast enough with this, you may lost the game. You see the risks involved and why it is not used so...
  4. Heroes of Order & Chaos – tactical differences in pushing lanes

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    All you newbies, noobs if that rings a bell, stay strong. The learning process is pretty tough, so you need to push through it. But hey, we’re here to help you. We are guiding you through the things you need to know in the game, so you don’t have to tough it out. Today, we’re going to talk about using the tactical advantages of split pushing and full team lane pushing. If you haven’t heard before, split pushing is when two separate instances in your team push two different lanes. Split pushing can be a good choice if you have strong pushers in both lanes, who are able to knock down towers in those lanes. It can be difficult to defend from split pushing because the enemy team needs to split up to successfully defend it. Full team lane pushing however, is when your whole team bunches up in one...
  5. Heroes of Order & Chaos – warding

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    Heroes of Order & Chaos has always been a game that’ hard on new players. if you’re just starting, things can and will get pretty rough. Until you catch the drift and learn a bit more about the game, you won’t have much success. And being called noob, unskilled and similar won’t help. People telling you to quit the game doesn’t do good either. So, in order to help new players, we are throwing these little guides out there from time to time. Just to give a helping hand. In this little guide we’re going to go through the basics of warding. Warding is a very important task in Heroes of Order & Chaos. It is the act of placing a ward in an important spot on the map which allows players to see there, while they wouldn’t be able to usually. It’s of essential strategic importance since it gives...
  6. Heroes of Order & Chaos – Jungling and ganking

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    In the recent period we have started writing these little guides for newbies who just started playing Heroes of Order & Chaos to help them understand the game a bit more. We talked about roles, about farming and such things, and today we are going to deal in something a little more complicated. It’s not rocket science, but it can get pretty tricky. The topic we are going to discus a bit is jungling, and hand in hand goes ganking. In the next guide we will talk about counter jungling which is much more complicated than just simple jungling. Firstly, let’s explain what jungling and ganking is. Jungling is the act of staying out of lanes. You may ask yourself, well how do you farm, how do you level. There are jungle camps with monsters that help you do this. Kill them, and you’re basically doing the same as farming....
  7. Heroes of Order & Chaos – The importance of farming

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    We’ve talked about this in the past, but we probably need to talk about it again for all those new players that may have missed our posts about this. We can’t stress enough how important proper farming in this game is. If you are new to Heroes of Order & Chaos, and you probably are since you’re reading this, farming is the act of killing minions, or creeps as they are often called. Good farming is the boundary between defeat and victory. Not always, but mostly. It is an individual stat, which gives you gold and experience. Fail to farm, and you’ll end up weaker by a ton. Outfarming the opponent in your lane gives you an advantage that can only be compared to being really fed. Fed meaning that you have a lot of kills, and very little or no deaths. The proper way to farm is to last...
  8. Heroes of Order & Chaos – Proper focusing

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    You need to face this fact. Heroes of Order & Chaos is a team game. You can’t win it alone. You may be the deciding factor that your team takes the W instead of the L, but you can’t do it all alone. And most of the time, you can’t really win if everybody does anything they want. You need to have a team strategy. Games like Heroes of Order & Chaos rely on roles which players must fill to win games. If you don’t do it, the other team will and they will win. Somebody is the Carry, somebody is the Tank, somebody is the support. You need to have your team stick to the plan in team fights. And in order to win those team fights, you need to use the right focus. A lot of players get this wrong. And it can be extremely frustrating and annoying...
  9. Heroes of Order & Chaos – Game phase transition

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    Knowing when to transition from the early phase, laning phase as it is usually called, to the late game, lane pushing phase can be a factor that decides between victory and loss. Firstly, you start in the laning phase. Your main objective is clear. You need to farm as much as you can, to gain advantage over your opponent. In this time, do not risk anything. You are the same strength as your match up, so farm and out farm them to be stronger. When you are a higher level, go a bit more risky and try to kill them. If you do that, you are doing great. As they are dead and not in the lane anymore, farm to gain an even greater advantage. Repeat the process until you are very strong, much stronger than your opponent. There’s one thing though that you need to look out for here....
  10. Heroes of Order & Chaos – which hero to buy

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    If you are looking to buy a hero in Heroes of Order & Chaos, and you can’t really decide which one to buy, maybe this will hep you make up your mind. Some of the best mages in the game are the Gambler and Acridix. But they are two very different heroes. If you are looking to buy a mage, these two are a good choice, but choosing between them is very important. In the case of the Gambler, he has a very strong early game. In the beginning, you are beast, but he tends to fall off late game. He is pretty easy to learn how to play, and he is pretty suitable for competitive games. Acridix on the other hand is a different story completely. He is not so powerful early game, but is a destroyer late game. Not easy to master like the Gambler, and he is...