This guide will inform you on the best spec, in my own opinion, for the Archer spec. Please note that this is what I think is the best, and from what I can tell is the only Archer spec guide.
Here is the link to the talent tree:Ranger – Archer Spec
Assassin Tree Talent
Discern Weakness (5)
Put five points in here for the 5% increase critical damage. This applies to ALL damage. Both ranged and melee damage.
Escape (1)
This is what I like to call an “Oh shit” button. When you are in trouble press this to GTFO!
Archer Tree Talents
Acute Toxicity (1)
This pretty much explains itself. Poison is good!
Precise Attack (5)
Once again this should explain itself. Being able to hit is good!
Sharp Arrow (5)
Sharp Arrow allows your Rapid Shot to hit harder. Rapid Shot will be the move you will probably use almost always. Auto-Attacking is okay, but to slow at times. I find it better, when killing creatures, to use Rapid Shot. It is uses very low vigor, and therefore very good to use.
Path of Shooter (3)
Path of Shooter increases your ranged damage by 30%, when upgraded all the way. However, it does decrease melee damage by 15%, so if you find yourself not ranging out the creatures (meaning they don’t die before they get to you), then don’t get this right away.
Deadly Aim (3)
Lets increase our critical chance by 3%.
Skillful Shooting
Skillful Shooting increases your Archer skills damage by 20%. Why wouldn’t you take this?
Split Shot (1)
Split Shot allows you to hit an additional target (AoE). It causes 150% weapon damage. To be able to hit multiple creatures at once is very good.
Barrage (3)
Barrage allows you to hit four additional targets. More AoE!
Strong Vigilance (1)
Increases your vigor by 20 (umm, yes please), and when your vigor is less than 50, any damage cannot reduce your vigor.
Shooter Stance (1)
Our auto-attacks just became 50% faster. Used to range the creatures.
Overwhelm (5)
Increase our Shooter Stance from five second to ten second. In game play that is a lot of time.
Ranged Weapon (5)
Ranged Weapon increases your ranged attacks by 20%. Now lets combo Shooter Stance, and a passive 20% extra damage. Sounds good to me!
Explosive Shot (1)
Allows you to shoot a fire arrow/bolt at a target for 325 – 450 fire damage. Anything within three meters is also hurt (more AoE).
High Explosive (5)
Our explosive shot now has an increase 38% critical chance. Remember you have an extra 8% from Discren Weakness and Deadly Aim.
Avulsion Shot (1)
This shot instantly hits the target for 50% weapon damage plus 500 bleed damage over ten seconds. On top of that they take an extra 50% bleed damage if they move. Basically shoot them and then keep on moving. Just run and watch them die.
Wounded Infection (3)
Your poison (from Acute Toxicity) now has an aditional 15% to affect a target. This means your can now poison and bleed the target. DoTs!
Snipe (1)
This is what you use whenever it is off cooldown (depending on the situation). Hits the target for 200% weapon damage, hits them for 200 damage, and you have a 25% to score a critical hit. If you crit with this it could one shot a target.
Skills I do not recommend
Pin Feet
I would not take this skill (unless you are doing PvP), because honestly it just wastes an action slot.
Powerful Pin
Look above ^
Urgent Defense
Why are the creatures even hitting you? YOU ARE AN ARCHER!
Paralyzing Toxicity
No reason to take this poison (unless you PvP).
Weighted Arrows
Could be debatable on whether or not to take, but honestly I don’t see this being very useful.
Assassin Tree
Self-Explanatory
That is the end of my guide. Please leave comments if you have any questions.
By: Adax
